Posts Tagged ‘luftrauser’
I hadn’t been there before and was pleasantly surprised with the level of game-related development activity the directors Viktor Wijnen and Jan-Pieter van Seventer have managed to organize in a single building. More than 30 game organizations have their offices in the building, they have an incubator function and they sponsor a Game Developers Club geared for increasing the level of collaboration between students of game design. Commercial companies and educational institutes are mixed. Smart concepts like the option to have a virtual office or the renting of single desks have made this the obvious place to be for anybody interested in the gaming scene.
It must be possible to use this cross-pollination concept for other domains too. Where is the “Dutch Industrial Design Garden” or the “Dutch Journalism Garden” or the “Dutch Indie Multimedia Publishing Garden”? It will be hard to think of a better way to induce innovation in a domain on a particular location.
Kars showed me his book collection and talked about some of the design projects he is doing. I’ve written before about Code 4, he is working on a game for Het Universiteitsmuseum in which parents and children use a single iPhone to explore the museum and compete with each other and he gave me some background on the ideas behind Pig Chase, a game that will be played between humans and pigs:
A new theme for my thinking about learning and working will be the idea of the reflective practitioner nicely defined in Wikipedia as somebody with the capacity to reflect on action so as to engage in a process of contineous learning. Kars obviously embodies this spirit (read about his talk at Lift12 if your are in doubt: The Social Contract Put at Play). I have not often seen this level of deep thinking about what you are trying to accomplish with games with any of the other game “vendors” that I’ve met in the last year. Actually, I think we lack reflective practitioners in general in the learning industry. How can we change this?
I thoroughly enjoyed playing some of the games at the lunch by the way. My personal favorite of the afternoon was “Tennes”, made by the two-man game studio Vlambeer. Below an interview with the duo:
Their games are insanely fun to play. I’ve just lost two and half hours on Radical Fishing, their “simulation of the noble pastime that is traditional redneck fishing”, and I love everything about Luftrauser: